Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Robert McPherson into bankruptcy. Robert McPherson salvages what Robert McPherson can. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Find an Alien Artifact. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Robert McPherson's Contacts or Allies betrays Robert McPherson, ending Robert McPherson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Robert McPherson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Robert McPherson's faith. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Robert McPherson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Robert McPherson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Robert McPherson's faith. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Corporate (Citizen). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Risk Robert McPherson's fortune on a possibility lucrative deal and win. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Robert McPherson's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Given advanced training in a specialist field |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Given advanced training in a specialist field |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
70 |
Embroiled in legal trouble. |
15 |
72 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Merchant (Merchant Marine). |
16 |
73 |
A good deal ensures Robert McPherson is living the high life for a few years. |
16 |
76 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Merchant (Merchant Marine). |
17 |
80 |
Given advanced training in a specialist field |
17 |
80 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Continued as Merchant (Merchant Marine). |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
18 |
84 |
Promoted to Merchant (Merchant Marine) rank 7. |
18 |
84 |
Forced to muster out. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Retired. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
95 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |