Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Ron Williams's ship is damaged, and Ron Williams have to hitch-hike Ron Williams's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Ron Williams's Contacts or Allies betrays Ron Williams, ending Ron Williams's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Gained a contact. |
5 |
29 |
Continued as Believer (Mainstream Believer). |
5 |
30 |
Ron Williams is sent to a new community or parish to preach The Word among the poor. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Ron Williams have been following false teachings! |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
37 |
Ron Williams do not know what happened to Ron Williams. There is a gap in Ron Williams's memory. |
8 |
37 |
Became a Merchant (Free Trader). |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Returned to Believer (Mainstream Believer). |
10 |
43 |
Ron Williams is sent to a new community or parish to preach The Word among the poor. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Continued as Believer (Mainstream Believer). |
11 |
48 |
Ron Williams refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ron Williams's faith. |
11 |
50 |
Forced to muster out. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired. |
12 |
51 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Birth or Death involving a family member or close friend. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
88 |
Nearly killed. Owe 30,000 for medical bills. |
22 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
22 |
91 |
A new romantic starts. Gain an Ally. |
23 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |