Retired Project Leader Theo Maltby  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 96 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 6 (0)111516
Natural leader, Controlling
 
Skills
Art (Presentation/Write) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 3
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Courier 01
Drifter Scavenger 36
Entertainer Journalist 02
Believer Missionary/Humanitarian Project Leader33
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Sandra Robinson Contact 0 1 1 1 Ayansh'i (F/16)
Sophronia Burress Enemy 6 1 2 4 Darmine (F/42)
reconciliation.
Cory Maynard Enemy 0 2 0 0 Dynchia (M/34)
Ennis Brew Contact 3 1 1 5 Dynchia (M/38)
Charlene Cole Contact 1 1 0 4 Dynchia (F/23)
Harvey Fleming Ally 1 0 0 3 Dynchia (M/25)
Harvey Fleming fell on hard times.
Argiirsi Shirka Ally 3 0 6 3 Vilani, Imperium (M/32)
Julius Remmington Ally 3 0 2 0 Dynchia (M/66)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Theo Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Submitted to the draft.
2 20 Became a Scout (Courier).
2 23 Theo Maltby spend a great deal of time on the fringes of Charted Space.
2 23 Theo Maltby's ship is damaged, and Theo Maltby have to hitch-hike Theo Maltby's way back across the stars to the nearest scout base.
2 23 Gain 1 Contacts. Gain 2 Enemies.
3 24 Voluntarily left Courier
3 24 Failed to qualify for Marine Support (Marine).
3 24 Switched to Drifter (Scavenger).
4 28 Continued as Drifter (Scavenger).
4 29 Survived a risky adventure but gained nothing.
5 32 Continued as Drifter (Scavenger).
5 36 Find valuable salvage.
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Voluntarily left Scavenger
6 36 Failed to qualify for Performer (Entertainer).
6 36 Continued as Drifter (Scavenger).
6 39 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7 39 Failed to qualify for Artist (Entertainer).
7 39 Continued as Drifter (Scavenger).
7 42 Find valuable salvage.
7 43 Promoted to Drifter (Scavenger) rank 2.
8 43 Continued as Drifter (Scavenger).
8 46 Offered job by a patron. Now owe him a favor.
8 47 Promoted to Drifter (Scavenger) rank 3.
9 47 Failed to qualify for Army Support (Army).
9 47 Returned to Drifter (Wanderer).
9 51 Theo Maltby do not know what happened to Theo Maltby. There is a gap in Theo Maltby's memory.
10 51 Became a Entertainer (Journalist).
10 54 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Entertainer (Journalist).
11 59 Public opinion turns on Theo Maltby.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 A notable academic consults with Theo Maltby about a publication or documentary he is working on. Gain a Contact in academia.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 A notable academic consults with Theo Maltby about a publication or documentary he is working on. Gain a Contact in academia.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 69 Moved to a new world.
14 71 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Voluntarily left Missionary/Humanitarian
15 71 Retired.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 82 Victim of a crime.
18 83 Aging Crisis. Owe 50,000 for medical bills.
18 87 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 89 Betrayal. Convert an Ally into a Rival or Enemy.
20 91 Aging Crisis. Owe 40,000 for medical bills.
20 95 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 95 Aging Crisis. Owe 30,000 for medical bills.
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