Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
29 |
Vester Ahern befriend a superior in the corporation or the colony. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Good fortune |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Vester Ahern befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Vester Ahern is rewarded for Vester Ahern's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Corporate) rank 3. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
45 |
Vester Ahern's business expands, Vester Ahern's corporation grows, or the colony thrives. |
7 |
45 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
47 |
Political upheaval strikes Vester Ahern's homeworld, and Vester Ahern is caught up in the revolution. |
8 |
49 |
Promoted to Citizen (Corporate) rank 5. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Vester Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Believer (Holy Warrior). |
10 |
56 |
Vester Ahern aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Spend time with an alien race. Gain a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
96 |
Gained a contact. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |