Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Colonist). |
2 |
31 |
Weldon Lobb gain experience in a technical field as a computer operator or surveyor. |
2 |
31 |
Promoted to Citizen (Colonist) rank 1. |
3 |
31 |
Continued as Citizen (Colonist). |
3 |
32 |
Weldon Lobb befriend a superior in the corporation or the colony. |
3 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
35 |
Continued as Citizen (Colonist). |
4 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
37 |
Failed to qualify for Artist (Entertainer). |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
41 |
Drafted into Explorer |
5 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
41 |
Became a Scout (Explorer). |
6 |
44 |
Weldon Lobb survey an alien world. |
7 |
45 |
Voluntarily left Explorer |
7 |
45 |
Failed to qualify for Enforcer (Rogue). |
7 |
45 |
Switched to Drifter (Wanderer). |
7 |
49 |
Betrayed by a friend. One of Weldon Lobb's Contacts or Allies betrays Weldon Lobb, ending Weldon Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
49 |
Failed to qualify for Surveyor (Scout). |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Suffer from a life-threatening illness. |
9 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
55 |
Good fortune |
10 |
56 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Weldon Lobb accepted an offer of inducements to betray Weldon Lobb's faith. Gain 360,000 in cash. |
10 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Retired. |
11 |
64 |
Amnesia. |
12 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
68 |
Spend time with an alien race. Gain a contact. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
A new romantic starts. Gain an Ally. |
15 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
83 |
Moved to a new world. |
17 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
91 |
Good fortune. |
19 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
96 |
Aging Crisis. Owe 60,000 for medical bills. |