Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Willie Maynard's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
27 |
Switched to Scout (Surveyor) with previous rank. |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Willie Maynard's scout ship. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Willie Maynard spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Willie Maynard's ship is damaged, and Willie Maynard have to hitch-hike Willie Maynard's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
39 |
Promoted to Scout (Surveyor) rank 2. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Willie Maynard's ship is damaged, and Willie Maynard have to hitch-hike Willie Maynard's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
A notable academic consults with Willie Maynard about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Gained a contact. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Willie Maynard come into conflict with a splinter group Willie Maynard's own religion which maintains Willie Maynard's version is the wrong one. Gain 3 Rivals. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
91 |
A new romantic starts. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
94 |
Moved to a new world. |
23 |
96 |
Aging Crisis. Owe 50,000 for medical bills. |