Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Abel Day don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
42 |
Became a Army (Infantry) with the new title Private. |
7 |
45 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Continued as Army (Infantry). |
8 |
49 |
Commanding officer takes an interest in Abel Day's career. |
8 |
49 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
49 |
Continued as Army (Infantry). |
9 |
52 |
Thrown into a brutal ground war |
9 |
53 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
10 |
53 |
Voluntarily left Infantry |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
56 |
Betrayed by a friend. One of Abel Day's Contacts or Allies betrays Abel Day, ending Abel Day's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
Abel Day retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Abel Day refuse to secretly provide religious rites for a dying leader or noble, because they do not share Abel Day's faith. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Voluntarily left Missionary/Humanitarian |
13 |
64 |
Retired. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Lost eye or limb. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Victim of a crime. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
96 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |