Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Aezfuerr Oekskhi's work ends up coming home with Aezfuerr Oekskhi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Scout (Courier). |
3 |
24 |
Spend several years jumping from world to world in Aezfuerr Oekskhi's scout ship. |
3 |
25 |
Forced to muster out. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
Established a network of contacts. Gain 1 contacts. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Moved to a new world. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
41 |
Voluntarily left Law Enforcement |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Aezfuerr Oekskhi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
95 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |