Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Alfredo Simmons survey an alien world. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Alfredo Simmons spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Gain a contact in an alien race. |
7 |
41 |
Promoted to Scout (Surveyor) rank 2. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
42 |
Psychologically damaged by Alfredo Simmons's time in the scouts. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
44 |
Alfredo Simmons do not know what happened to Alfredo Simmons. There is a gap in Alfredo Simmons's memory. |
10 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Alfredo Simmons come into conflict with a splinter group Alfredo Simmons's own religion which maintains Alfredo Simmons's version is the wrong one. Gain 3 Rivals. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Victim of a crime. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Amnesia. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
85 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
93 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
23 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |