Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Advanced training in a specialist field |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Thrown into a brutal ground war |
2 |
25 |
Scarred. Fully recovered. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Ambrose Sheils went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Ambrose Sheils went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Befriended by a senior agent. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Ambrose Sheils's normal circles. Gain a Contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Find valuable salvage. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Gained a contact. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Suffer from a life-threatening illness. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Amnesia. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Accused of a crime. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |