Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Andrew Chapman botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Spend several years jumping from world to world in Andrew Chapman's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Andrew Chapman's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Andrew Chapman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
39 |
Andrew Chapman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Encounter a Psionic institute. |
8 |
47 |
Tested for psionic powers |
8 |
47 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
47 |
Voluntarily left Barbarian |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A series of bad deals and decisions force Andrew Chapman into bankruptcy. Andrew Chapman salvages what Andrew Chapman can. |
11 |
53 |
Returned to Drifter (Barbarian). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
95 |
Lightly injured, no permanent damage. Fully recovered. |
22 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |