Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Bertha Baker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Special assignment or duty on board ship. |
8 |
43 |
Voluntarily left Engineer/Gunner |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Bertha Baker do not know what happened to Bertha Baker. There is a gap in Bertha Baker's memory. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Bertha Baker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |