Retired 2nd Officer Bud Howard  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 97 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)111634
Philanthropic, Grumpy, Divided
 
Skills
Advocate 1
Animals 0
Art (Performing) 0
Astrogation 0
Athletics 0
Diplomat 0
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Entertainer Artist 01
Merchant Merchant Marine 2nd Officer44
Drifter Barbarian 01
Drifter Wanderer 01
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker12
Retired 08
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Freeda McDonaugh Ally 2 0 1 1 Halka (F/28)
Freeda McDonaugh is in prison or otherwise trapped somewhere.
Alvena Ryan Enemy 0 2 3 0 Thaggeshi (F/64)
Palmer Russell Contact 1 1 5 1 Swanfeh (M/51)
Christ Hunt Ally 4 0 1 0 Urunishani (M/65)
Christ Hunt's influence is diminished.
Errnuksrraerrg Onkoz Aerrgksueaeng Contact 0 1 0 1 Vargr, Imperium (F/35)
Tamara Steen Ally 4 0 1 1 Traltar (F/64)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Injured. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Entertainer (Artist).
2 24 Bud Howard is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3 24 Failed to qualify for Enforcer (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Moved to a new world.
4 28 Voluntarily left Merchant Marine
4 28 Failed to qualify for Engineer/Gunner (Navy).
4 28 Became a Drifter (Barbarian).
4 31 Suffer from a life-threatening illness.
5 31 Entered Merchant Academy with the Shipboard curriculum.
5 34 Become leader in social movement.
5 34 Gain an Ally and an Enemy.
5 35 Graduated.
6 35 Returned to Merchant (Merchant Marine).
6 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Make an unexpected connection outside Bud Howard's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Continued as Merchant (Merchant Marine).
7 42 A new romantic starts. Gain an Ally.
7 43 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 43 Continued as Merchant (Merchant Marine).
8 44 Given advanced training in a specialist field
8 47 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 47 Voluntarily left Merchant Marine
9 47 Failed to qualify for Journalist (Entertainer).
9 47 Switched to Drifter (Wanderer).
9 50 Bud Howard do not know what happened to Bud Howard. There is a gap in Bud Howard's memory.
10 50 Failed to qualify for Colonist (Citizen).
10 50 Switched to Drifter (Scavenger).
10 52 Find valuable salvage.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Drifter (Scavenger).
11 57 Suffer from a life-threatening illness.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Bud Howard retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Bud Howard is sent to a new community or parish to preach The Word among the poor.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Retired.
14 68 Spend time with an alien race. Gain a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 73 A romantic relationship ends badly. Gain a Rival or Enemy.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 75 Good fortune.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 83 Gained a contact.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 88 Amnesia.
20 89 Aging Crisis. Owe 40,000 for medical bills.
20 93 Moved to a new world.
21 93 Aging Crisis. Owe 40,000 for medical bills.
21 95 A new romantic starts. Gain an Ally.
22 97 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙