Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Burrell Head and several others are captured and mistreated by the enemy. Gain Burrell Head's jailer as an Enemy. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Spent the college years partying. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Rewarded for a successful mission. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Burrell Head survey an alien world. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Burrell Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Burrell Head accepted an offer of inducements to betray Burrell Head's faith. Gain 160,000 in cash. |
9 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Scarred. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Accused of a crime. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
94 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |