Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Connor Frazier went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Made lifelong friends. Gain 1 Allies. |
6 |
41 |
Graduated. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
A good deal ensures Connor Frazier is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Gained a contact. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Connor Frazier's business or ship thrives. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
53 |
Voluntarily left Merchant Marine |
10 |
53 |
Returned to Citizen (Colonist). |
10 |
56 |
Connor Frazier gain experience in a technical field as a computer operator or surveyor. |
10 |
57 |
Promoted to Citizen (Colonist) rank 1. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
59 |
Good fortune |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Connor Frazier refused an offer of inducements to betray Connor Frazier's faith. Gain 6 enemies. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Opponents of Connor Frazier's belief system ambush Connor Frazier. |
13 |
67 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |