Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Curtis Crawford gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Curtis Crawford's business expands, Curtis Crawford's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Political upheaval strikes Curtis Crawford's homeworld, and Curtis Crawford is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Curtis Crawford's business expands, Curtis Crawford's corporation grows, or the colony thrives. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Enforcer) with previous rank. |
6 |
40 |
Good fortune |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
43 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
50 |
Betrayed by a friend. One of Curtis Crawford's Contacts or Allies betrays Curtis Crawford, ending Curtis Crawford's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Make an unexpected connection outside Curtis Crawford's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Embroiled in legal trouble. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Risk Curtis Crawford's fortune on a possibility lucrative deal and win. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Make an unexpected connection outside Curtis Crawford's normal circles. Gain a Contact. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Gained a contact. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Curtis Crawford's business or ship thrives. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Continued as Merchant (Merchant Marine). |
16 |
82 |
Imperial trade restrictions force Curtis Crawford out of business. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
85 |
Good fortune |
17 |
86 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Continued as Believer (Holy Warrior). |
18 |
87 |
Curtis Crawford have been following false teachings! |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Retired. |
19 |
88 |
Good fortune. |
20 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |