Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Elvis Bluit's Contacts or Allies betrays Elvis Bluit, ending Elvis Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
28 |
Elvis Bluit's work ends up coming home with Elvis Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
A series of bad deals and decisions force Elvis Bluit into bankruptcy. Elvis Bluit salvages what Elvis Bluit can. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
30 |
Elvis Bluit faith is shaken. |
7 |
33 |
Continued as Believer (Holy Warrior). |
7 |
34 |
Elvis Bluit is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
37 |
Continued as Believer (Holy Warrior). |
8 |
41 |
Elvis Bluit is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
41 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Opponents of Elvis Bluit's belief system ambush Elvis Bluit. |
9 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
48 |
Encounter a Psionic institute. |
10 |
48 |
Tested for psionic powers |
10 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Drifter (Wanderer). |
11 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Returned to Believer (Holy Warrior). |
12 |
53 |
Opponents of Elvis Bluit's belief system ambush Elvis Bluit. |
12 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
Retired. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Good fortune. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
74 |
Accused of a crime. |
19 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
83 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
86 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
22 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
23 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |
23 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
24 |
97 |
Aging Crisis. Owe 10,000 for medical bills. |