Retired Combat Leader Elvis Bluit  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 97 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 8 (0)None111438
Blasé
 
Skills
Admin 1
Astrogation 0
Athletics 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Leadership 1
Mechanic 0
Pilot 0
Profession (Sports/Golf) 1
Profession (Worker/Religion) 2
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Drifter Wanderer 13
Agent Intelligence 01
Merchant Merchant Marine Crewman01
Believer Holy Warrior Combat Leader25
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Wright Pearson Ally 3 0 0 0 Sydite (M/11)
Emmit Norman Ally 2 0 1 1 Sydite (M/34)
Edward Mckinney Ally 6 0 4 1 Sydite (M/20)
reconciliation.
Gus Purcell Contact 2 1 1 0 Sydite (M/42)
Gus Purcell is particularly unusual, such as an artificial intelligence or very alien being.
Adah Lewis Ally 5 0 5 5 Vanejenese (F/73)
Adah Lewis belongs to an uncommon alien species.
Alva Welch Ally 4 0 4 0 Sydite (M/33)
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Scavenger).
1 19 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 23 Betrayed by a friend. One of Elvis Bluit's Contacts or Allies betrays Elvis Bluit, ending Elvis Bluit's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Pirate (Rogue).
3 23 Switched to Drifter (Wanderer).
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Became a Agent (Intelligence).
4 28 Elvis Bluit's work ends up coming home with Elvis Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 28 Failed to qualify for Worker (Citizen).
5 28 Submitted to the draft.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 29 A series of bad deals and decisions force Elvis Bluit into bankruptcy. Elvis Bluit salvages what Elvis Bluit can.
6 29 Became a Believer (Holy Warrior) with the new title Hopeful.
6 30 Elvis Bluit faith is shaken.
7 33 Continued as Believer (Holy Warrior).
7 34 Elvis Bluit is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 37 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
8 37 Continued as Believer (Holy Warrior).
8 41 Elvis Bluit is sent to a new community or parish to preach The Word among the poor.
8 41 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
9 41 Continued as Believer (Holy Warrior).
9 45 Opponents of Elvis Bluit's belief system ambush Elvis Bluit.
9 45 Lost eye or limb. Owe 5,000 for medical bills.
10 45 Returned to Drifter (Wanderer).
10 48 Encounter a Psionic institute.
10 48 Tested for psionic powers
10 49 Promoted to Drifter (Wanderer) rank 1.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Drifter (Wanderer).
11 50 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 50 Aging Crisis. Owe 30,000 for medical bills.
12 50 Returned to Believer (Holy Warrior).
12 53 Opponents of Elvis Bluit's belief system ambush Elvis Bluit.
12 53 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 53 Aging Crisis. Owe 10,000 for medical bills.
13 53 Retired.
13 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 57 Aging Crisis. Owe 40,000 for medical bills.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 61 Aging Crisis. Owe 60,000 for medical bills.
15 63 A new romantic starts. Gain an Ally.
16 65 Aging Crisis. Owe 30,000 for medical bills.
16 66 Betrayal. Convert an Ally into a Rival or Enemy.
17 69 Aging Crisis. Owe 40,000 for medical bills.
17 72 Good fortune.
18 73 Aging Crisis. Owe 30,000 for medical bills.
18 74 Accused of a crime.
19 77 Aging Crisis. Owe 40,000 for medical bills.
19 79 Betrayal. Convert an Ally into a Rival or Enemy.
20 81 Aging Crisis. Owe 40,000 for medical bills.
20 83 Gained a contact.
21 85 Aging Crisis. Owe 60,000 for medical bills.
21 86 Scarred. Fully recovered. Owe 10,000 for medical bills.
22 89 Aging Crisis. Owe 50,000 for medical bills.
22 91 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
23 93 Aging Crisis. Owe 30,000 for medical bills.
23 94 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
24 97 Aging Crisis. Owe 10,000 for medical bills.
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