Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
A good deal ensures Emerson Gray is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Emerson Gray is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Failed to qualify for Thief (Rogue). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Prisoner (Inmate). |
13 |
63 |
Hire a new lawyer. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Switched to Prisoner (Thug) with previous rank. |
14 |
68 |
Persecuted by a prison gang. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Switched to Prisoner (Fixer) with previous rank. |
15 |
70 |
Special Duty. |
15 |
72 |
Promoted to Prisoner (Fixer) rank 1. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Returned to Prisoner (Thug). |
16 |
76 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Prisoner (Thug). |
17 |
79 |
Emerson Gray gain a new Rival among the inmates or guards. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Returned to Prisoner (Fixer). |
18 |
81 |
Disgraced. Word of Emerson Gray's criminal past reaches Emerson Gray's homeworld. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Returned to Prisoner (Inmate). |
19 |
85 |
Disgraced. Word of Emerson Gray's criminal past reaches Emerson Gray's homeworld. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Continued as Prisoner (Inmate). |
20 |
89 |
A guard takes a dislike to Emerson Gray. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
92 |
Returned to Prisoner (Thug). |
21 |
95 |
Beaten by a prison gang. |
21 |
95 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
22 |
96 |
Aging Crisis. Owe 50,000 for medical bills. |