Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Marine (Ground Assault). |
3 |
25 |
On the front lines of a planetary assault and occupation. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Erick Williamson's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Erick Williamson into bankruptcy. Erick Williamson salvages what Erick Williamson can. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Erick Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Became a Scout (Courier). |
8 |
42 |
Erick Williamson's ship is damaged, and Erick Williamson have to hitch-hike Erick Williamson's way back across the stars to the nearest scout base. |
8 |
42 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Erick Williamson come into conflict with a splinter group Erick Williamson's own religion which maintains Erick Williamson's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Believer (Mainstream Believer). |
11 |
50 |
Erick Williamson come into conflict with a splinter group Erick Williamson's own religion which maintains Erick Williamson's version is the wrong one. Gain 1 Rivals. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Erick Williamson is sent to a new community or parish to preach The Word among the poor. |
12 |
56 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Erick Williamson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Erick Williamson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Retired. |
15 |
68 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Find an Alien Artifact. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
89 |
A new romantic starts. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |
22 |
95 |
Gained a contact. |
23 |
96 |
Aging Crisis. Owe 50,000 for medical bills. |