Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
24 |
Felipe Dickman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Moved to a new world. |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
42 |
A disaster or war strikes. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
The planetary government interferes with Felipe Dickman's research for political or religious reasons. Felipe Dickman continue working secretely. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Make a breakthrough in Felipe Dickman's field. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
48 |
Voluntarily left Field Researcher |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Felipe Dickman come into conflict with a splinter group Felipe Dickman's own religion which maintains Felipe Dickman's version is the wrong one. Gain 1 Rivals. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
89 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |