Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Guss McMillan's Contacts or Allies betrays Guss McMillan, ending Guss McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Guss McMillan don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Guss McMillan do not know what happened to Guss McMillan. There is a gap in Guss McMillan's memory. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Guss McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Guss McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Guss McMillan fail to help. Gain an Enemy. |
8 |
47 |
Guss McMillan have no idea what happened to Guss McMillan – they found Guss McMillan's ship drifting on the fringes of friendly space. |
8 |
48 |
Promoted to Scout (Explorer) rank 2. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
49 |
Spend several years jumping from world to world in Guss McMillan's scout ship. |
9 |
52 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Continued as Scout (Explorer). |
10 |
53 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Failed to qualify for Physician (Scholar). |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
54 |
Amnesia. |
11 |
57 |
Promoted to Drifter (Scavenger) rank 3. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
59 |
Attacked by enemies and injured. |
12 |
59 |
Nearly killed. Owe 15,000 for medical bills. |
12 |
59 |
Gain Enemy if Guss McMillan don't already have one. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 4. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
63 |
Guss McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Guss McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Voluntarily left Missionary/Humanitarian |
15 |
67 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 50,000 for medical bills. |