Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Gust Skidd join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
47 |
Amnesia. |
8 |
50 |
Promoted to Entertainer (Performer) rank 1. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Entertainer (Performer) rank 2. |
10 |
54 |
Voluntarily left Performer |
10 |
54 |
Became a Scout (Surveyor). |
10 |
57 |
Perform an exemplary service for the scouts. |
11 |
58 |
Voluntarily left Surveyor |
11 |
58 |
Failed to qualify for Free Trader (Merchant). |
11 |
58 |
Became a Drifter (Scavenger). |
11 |
62 |
Gust Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
93 |
Amnesia. |
20 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |