Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Hamilton Bates botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Hamilton Bates have no idea what happened to Hamilton Bates – they found Hamilton Bates's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Hamilton Bates's Contacts or Allies betrays Hamilton Bates, ending Hamilton Bates's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Hamilton Bates's work ends up coming home with Hamilton Bates, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Gained a contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Birth or Death involving a family member or close friend. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
94 |
Moved to a new world. |
21 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |