Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Severely injured. Owe 20,000 for medical bills. |
1 |
19 |
Gain Enemy if Harlan Cunningham don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Harlan Cunningham easily defeat. |
3 |
30 |
Gain Enemy if Harlan Cunningham don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Victim of a crime |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Tested for psionic powers |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Harlan Cunningham learn something Harlan Cunningham should not have – a corporate secret, a political scandal – which Harlan Cunningham can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
A revolution, attack or other unusual event throws Harlan Cunningham's life into chaos, forcing Harlan Cunningham to leave the planet. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
51 |
Find valuable salvage. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Harlan Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Marine (Star Marine) with the new title Marine. |
11 |
59 |
A mission goes wrong and Harlan Cunningham is stranded behind enemy lines. Ejected from the service. |
12 |
59 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
59 |
Returned to Drifter (Scavenger). |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Harlan Cunningham secretly provide religious rites for a dying leader or noble, although they do not share Harlan Cunningham's faith. Gain an Ally in the family and a Rival who disagrees with Harlan Cunningham's choice. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
71 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Spend time with an alien race. Gain a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |