Retired Lieutenant Harper Carnall  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 97 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 4 (-1)111444
Intimidating, Knowledgeable
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 1
Drive (Mole) 1
Flyer (Airship) 1
Flyer (Wing) 2
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Leadership 1
Mechanic 1
Medic 1
Melee (Grapple) 1
Profession (Worker) 0
Recon 2
Science (Social Sciences/Archaeology) 1
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Sergeant45
Drifter Scavenger 01
Agent Law Enforcement Lieutenant45
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Stacy Larson Enemy 0 3 0 4 Hanen (F/90)
Clinton Reekey Contact 3 2 6 2 Vlazhdumecta (M/61)
Clinton Reekey gained influence with the character’s assistance.
Laurence Coleman Ally 2 0 0 4 Vlazhdumecta (M/34)
Adelia Dods Rival 1 1 3 1 Vlazhdumecta (F/48)
Delmar Tilcott Ally 5 0 1 1 Vlazhdumecta (M/44)
Delmar Tilcott gains in power and influence.
June McIntire Contact 0 6 0 0 Iltharan (M/15)
Very bad falling out.
Isidore Conray Ally 4 0 0 0 Vlazhdumecta (M/27)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Commanding officer takes an interest in Harper Carnall's career.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 25 Injured. Fully recovered. Owe 1,250 for medical bills.
2 26 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
3 26 Continued as Army (Cavalry).
3 28 Surrounded and outnumbered by the enemy, Harper Carnall hold out until relief arrives.
3 30 Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant.
4 30 Continued as Army (Cavalry).
4 31 Advanced training in a specialist field
4 34 Promoted to Army (Cavalry) rank 4 with the new title Sergeant.
5 34 Continued as Army (Cavalry).
5 35 Unit is slaughtered in a disastrous battle, for which Harper Carnall blame Harper Carnall's commander. Gain commander as Enemy.
6 35 Became a Drifter (Scavenger).
6 39 Spend time with an alien race. Gain a contact.
6 39 Forced to muster out.
7 39 Failed to qualify for Explorer (Scout).
7 39 Submitted to the draft.
7 39 Became a Agent (Law Enforcement) with the new title Rookie.
7 40 An investigation takes on a dangerous turn.
7 40 Hard times caused by a lack of interstellar trade costs Harper Carnall's job.
7 43 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 43 Continued as Agent (Law Enforcement).
8 45 Established a network of contacts. Gain 1 contacts.
8 47 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 47 Continued as Agent (Law Enforcement).
9 50 Harper Carnall went above and beyond the call of duty.
9 51 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
10 51 Continued as Agent (Law Enforcement).
10 53 Advanced training in a specialist field.
10 55 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Agent (Law Enforcement).
11 59 Harper Carnall's work ends up coming home with Harper Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Harper Carnall secretly provide religious rites for a dying leader or noble, although they do not share Harper Carnall's faith. Gain an Ally in the family and a Rival who disagrees with Harper Carnall's choice.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 Harper Carnall accepted an offer of inducements to betray Harper Carnall's faith. Gain 910,000 in cash.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Retired.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 75 Good fortune.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 81 Gained a contact.
18 83 Aging Crisis. Owe 60,000 for medical bills.
18 87 Betrayal. Convert an Ally into a Rival or Enemy.
19 87 Aging Crisis. Owe 40,000 for medical bills.
19 90 Betrayal. Convert an Ally into a Rival or Enemy.
20 91 Aging Crisis. Owe 40,000 for medical bills.
20 93 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 95 Aging Crisis. Owe 40,000 for medical bills.
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