Retired Petty Officer, 2nd class Hermon Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 97 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 6 (0)111966
Valiant
 
Skills
Art (Presentation) 0
Astrogation 0
Athletics 0
Diplomat 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer 0
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Medic 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 0
Steward 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Explorer Scout24
Navy Engineer/Gunner Petty Officer, 2nd class34
Retired 010
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Hayden Kildare Contact 2 1 1 1 Azhanti (M/71)
Hayden Kildare gained influence with the character’s assistance.
Hattie Ellis Rival 1 2 1 2 Vlazhdumecta (M/24)
Constance Dwan Ally 2 0 5 0 Vlazhdumecta (F/30)
Ottis McKenzie Contact 3 0 2 2 Vlazhdumecta (M/31)
Relationship becomes more moderate. Ally becomes a contact.
Amanda Peaton Contact 1 1 1 0 Swanfeh (F/52)
Claudie Blakely Contact 1 1 3 3 Vlazhdumecta (F/87)
Raul Davis Contact 2 1 0 5 Vlazhdumecta (M/40)
Rafael Gardiner Contact 0 0 0 2 Iltharan (M/26)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Spend several years jumping from world to world in Hermon Johnson's scout ship.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 23 Spend several years jumping from world to world in Hermon Johnson's scout ship.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 28 Hermon Johnson spend a great deal of time on the fringes of Charted Space.
3 28 Gain a contact in an alien race.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Courier (Scout).
4 30 Continued as Scout (Explorer).
4 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 34 Entered Merchant Academy with the Shipboard curriculum.
5 37 Study Stealth as a hobby.
5 37 Dropped out of the merchant academy.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Courier (Scout).
6 37 Continued as Scout (Explorer).
6 38 Hermon Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 38 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 42 Abuse Hermon Johnson's position for profit.
7 42 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
8 42 Continued as Navy (Engineer/Gunner).
8 45 Vessel participates in a diplomatic mission.
8 46 Forced to continue current assignment
8 46 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
9 46 Continued as Navy (Engineer/Gunner).
9 49 Abuse Hermon Johnson's position for profit.
9 50 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
10 50 Continued as Navy (Engineer/Gunner).
10 54 Vessel participates in a diplomatic mission.
10 54 Forced to muster out.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired at age 54.
11 54 Retired.
11 56 A new romantic starts. Gain an Ally.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 62 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 70 Moved to a new world.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 82 Gained a contact.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 86 Moved to a new world.
19 86 Aging Crisis. Owe 30,000 for medical bills.
19 89 Gained a contact.
20 90 Aging Crisis. Owe 60,000 for medical bills.
20 91 Gained a contact.
21 94 Aging Crisis. Owe 40,000 for medical bills.
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