Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
26 |
Hunter Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hunter Sabilline fail to help. Gain an Enemy. |
2 |
26 |
Hunter Sabilline have no idea what happened to Hunter Sabilline – they found Hunter Sabilline's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hunter Sabilline spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Gain a contact in an alien race. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Hunter Sabilline faith enjoys an explosion of popularity largely thanks to Hunter Sabilline's efforts. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Hunter Sabilline accepted an offer of inducements to betray Hunter Sabilline's faith. Gain 330,000 in cash. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Hunter Sabilline's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
95 |
Gained a contact. |
22 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |