Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Jackson Sim is forced out because of censorship or controversy. What truth did Jackson Sim get too close to? |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Someone more charismatic but less devout than Jackson Sim has become Jackson Sim's superior. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Jackson Sim is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Jackson Sim is chosen to represent Jackson Sim's faith in a vid show or other highly public forum. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |