Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Opponents of Jeffrey Ford's belief system ambush Jeffrey Ford. |
1 |
20 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Jeffrey Ford learn something Jeffrey Ford should not have – a corporate secret, a political scandal – which Jeffrey Ford can profit from illegally. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Jeffrey Ford is rewarded for Jeffrey Ford's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Jeffrey Ford befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Colonist) rank 3. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Became a Entertainer (Performer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Criticised a questionable political leader on Jeffrey Ford's homeworld, causing his downfall. Gain an Enemy |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
47 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
48 |
Promoted to Entertainer (Performer) rank 3. |
9 |
48 |
Voluntarily left Performer |
9 |
48 |
Failed to qualify for Pirate (Rogue). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Given advanced training in a specialist field |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Jeffrey Ford's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Forced to continue current assignment. |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Continued as Merchant (Merchant Marine). |
16 |
79 |
Embroiled in legal trouble. |
16 |
80 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Retired. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
92 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
96 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |