Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Jeremy Murphy's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
When dealing with an alien race, Jeremy Murphy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Jeremy Murphy's ship is damaged, and Jeremy Murphy have to hitch-hike Jeremy Murphy's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Jeremy Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Jeremy Murphy is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Jeremy Murphy secretly provide religious rites for a dying leader or noble, although they do not share Jeremy Murphy's faith. Gain an Ally in the family and a Rival who disagrees with Jeremy Murphy's choice. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Jeremy Murphy come into conflict with a splinter group Jeremy Murphy's own religion which maintains Jeremy Murphy's version is the wrong one. Gain 3 Rivals. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Victim of a crime. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Accused of a crime. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
96 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
97 |
Aging Crisis. Owe 20,000 for medical bills. |