Retired Initiate Jeremy Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 97 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 3 (-1)111333
Fatalistic
 
Skills
Admin 0
Astrogation 0
Broker 0
Drive 0
Electronics 0
Investigate 0
Language 0
Mechanic 1
Medic 0
Persuade 3
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Scout Courier 01
Scout Surveyor 01
Drifter Wanderer 12
Believer Mainstream Believer Initiate12
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Aubree Ocallaghan Contact 0 1 0 0 Darrian, Imperium (F/44)
Oma Oneil Ally 2 0 4 3 Darrian, Imperium (F/27)
Elzie Jordan Contact 1 1 5 5 Darrian, Imperium (M/30)
Elzie Jordan gained influence with the character’s assistance.
Viva Castillo Contact 2 2 5 1 Darrian, Imperium (F/78)
Bertie Shea Enemy 0 0 1 2 Darrian, Imperium (F/65)
Paul Reed Ally 2 0 2 1 Darmine (M/94)
Lowell Hamilton Rival 1 2 0 0 Darrian, Imperium (M/15)
Lowell Hamilton loses some of their power base.
Gertrude Wright Enemy 0 5 5 4 Darrian, Imperium (F/60)
Very bad falling out.
Clifton Murphy Rival 1 1 2 2 Luriani (M/58)
Clifton Murphy gains in influence.
Aloahreirl Haulyawi Rival 2 1 1 0 Aslan (F/13)
Aloahreirl Haulyawi is in desperate trouble and could use the character’s help.
Hlaosehlo Eaaih Rival 1 1 1 5 Aslan (M/26)
Aron Meyer Ally 1 0 0 4 Darrian, Imperium (M/35)
Stewart Garcia Ally 3 0 0 1 Florian (M/57)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Embroiled in legal trouble.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Make an unexpected connection outside Jeremy Murphy's normal circles. Gain a Contact.
2 26 Forced to muster out.
3 26 Became a Scout (Courier).
3 30 When dealing with an alien race, Jeremy Murphy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 32 Jeremy Murphy's ship is damaged, and Jeremy Murphy have to hitch-hike Jeremy Murphy's way back across the stars to the nearest scout base.
4 32 Gain 2 Contacts. Gain 1 Enemies.
5 32 Became a Drifter (Wanderer).
5 35 Find valuable salvage.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Continued as Drifter (Wanderer).
6 38 Jeremy Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 41 Jeremy Murphy is sent to a new community or parish to preach The Word among the poor.
7 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 42 Continued as Believer (Mainstream Believer).
8 45 Jeremy Murphy secretly provide religious rites for a dying leader or noble, although they do not share Jeremy Murphy's faith. Gain an Ally in the family and a Rival who disagrees with Jeremy Murphy's choice.
9 46 Voluntarily left Mainstream Believer
9 46 Failed to qualify for Merchant Academy.
9 46 Submitted to the draft.
9 46 Became a Agent (Law Enforcement) with the new title Rookie.
9 48 Life ruined by a criminal gang. Gain the gang as an Enemy
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Jeremy Murphy come into conflict with a splinter group Jeremy Murphy's own religion which maintains Jeremy Murphy's version is the wrong one. Gain 3 Rivals.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Retired.
11 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 54 Victim of a crime.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 60 Birth or Death involving a family member or close friend.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 62 Moved to a new world.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 72 Birth or Death involving a family member or close friend.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 74 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 79 Accused of a crime.
19 81 Aging Crisis. Owe 20,000 for medical bills.
19 83 Good fortune.
20 85 Aging Crisis. Owe 10,000 for medical bills.
20 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 89 Aging Crisis. Owe 60,000 for medical bills.
21 91 Betrayal. Convert an Ally into a Rival or Enemy.
22 93 Aging Crisis. Owe 50,000 for medical bills.
22 96 Betrayal. Convert an Ally into a Rival or Enemy.
23 97 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙