Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
A job goes wrong, forcing Joel Stephens to flee off-planet. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
32 |
Severely injured. Owe 10,000 for medical bills. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Joel Stephens's Contacts or Allies betrays Joel Stephens, ending Joel Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Free Trader (Merchant). |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
34 |
Attacked by enemies that Joel Stephens easily defeat. |
7 |
34 |
Gain Enemy if Joel Stephens don't already have one. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Joel Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Joel Stephens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
Someone more charismatic but less devout than Joel Stephens has become Joel Stephens's superior. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Victim of a crime. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |
22 |
94 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
23 |
97 |
Aging Crisis. Owe 20,000 for medical bills. |