Retired Scout Joesph Lee  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 97 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 6 (0)111376
Passive-Aggressive, Constantly dirty hands
 
Skills
Admin 0
Advocate 1
Animals 0
Carouse 0
Gun Combat 0
Language 0
Mechanic 0
Melee 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Law Enforcement Rookie03
Drifter Scavenger 01
Scout Explorer Scout12
Retired 014
 
Name Type Affinity Enmity Power Influence Species
Bertie Ornery Contact 2 1 5 3 Darmine (M/42)
Bertie Ornery fell on hard times.
Emmett Holland Enemy 0 3 0 2 Darmine (M/40)
Emmett Holland is missing under suspicious circumstances.
Pabpekat Ally 1 0 2 2 Bwap (F/66)
Pabpekat is out of contact doing something interesting but not suspicious.
Vicki Powlett Ally 2 0 1 0 Libert (F/34)
Mason Forbes Contact 2 1 4 0 Darmine (M/27)
Orpha Roberts Contact 2 1 5 2 Dynchia (F/31)
Orpha Roberts is a questionable figure such as a criminal, pirate or disgraced noble.
Haeye Yuyaeel Contact 3 1 0 4 Ael Yael (M/41)
Haeye Yuyaeel fell on hard times.
Adelle Greerson Ally 3 0 3 2 Darmine (F/66)
Stuart Marshall Ally 4 0 5 6 Darmine (M/77)
Brad Martinez Ally 3 0 6 0 Trexen (M/83)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Barbarian).
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 21 Rewarded for a successful mission.
3 24 Continued as Agent (Law Enforcement).
3 28 Advanced training in a specialist field.
4 28 Continued as Agent (Law Enforcement).
4 30 Joesph Lee's work ends up coming home with Joesph Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 30 Failed to qualify for Journalist (Entertainer).
5 30 Switched to Drifter (Scavenger).
5 31 Injured.
6 31 Failed to qualify for Physician (Scholar).
6 31 Submitted to the draft.
6 31 Became a Scout (Explorer).
6 35 Joesph Lee spend a great deal of time on the fringes of Charted Space.
6 35 Joesph Lee's ship is damaged, and Joesph Lee have to hitch-hike Joesph Lee's way back across the stars to the nearest scout base.
6 35 Gain 1 Contacts. Gain 1 Enemies.
6 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 35 Attempted to change assignments.
7 35 Failed to qualify for Courier (Scout).
7 35 Continued as Scout (Explorer).
7 39 Psychologically damaged by Joesph Lee's time in the scouts.
8 39 Aging Crisis. Owe 20,000 for medical bills.
8 39 Retired at age 39.
8 39 Retired.
8 42 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9 43 Aging Crisis. Owe 30,000 for medical bills.
9 44 A new romantic starts. Gain an Ally.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 49 Moved to a new world.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 53 Gained a contact.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 59 Gained a contact.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 61 Victim of a crime.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 64 Gained a contact.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 78 Birth or Death involving a family member or close friend.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 86 Betrayal. Convert an Ally into a Rival or Enemy.
20 87 Aging Crisis. Owe 30,000 for medical bills.
20 89 Moved to a new world.
21 91 Aging Crisis. Owe 20,000 for medical bills.
21 92 Victim of a crime.
22 95 Aging Crisis. Owe 60,000 for medical bills.
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