Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Rewarded for a successful mission. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Joesph Lee's work ends up coming home with Joesph Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Injured. |
6 |
31 |
Failed to qualify for Physician (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Scout (Explorer). |
6 |
35 |
Joesph Lee spend a great deal of time on the fringes of Charted Space. |
6 |
35 |
Joesph Lee's ship is damaged, and Joesph Lee have to hitch-hike Joesph Lee's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
35 |
Attempted to change assignments. |
7 |
35 |
Failed to qualify for Courier (Scout). |
7 |
35 |
Continued as Scout (Explorer). |
7 |
39 |
Psychologically damaged by Joesph Lee's time in the scouts. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Victim of a crime. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
92 |
Victim of a crime. |
22 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |