Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Jule Odonaghue went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
33 |
Victim of a crime |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Rogue (Thief). |
5 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
34 |
Became a Citizen (Worker). |
6 |
35 |
Jule Odonaghue's business expands, Jule Odonaghue's corporation grows, or the colony thrives. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Jule Odonaghue learn something Jule Odonaghue should not have – a corporate secret, a political scandal – which Jule Odonaghue can profit from illegally. |
7 |
39 |
Gain a criminal contact. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Jule Odonaghue is rewarded for Jule Odonaghue's diligence or cunning. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
49 |
A revolution, attack or other unusual event throws Jule Odonaghue's life into chaos, forcing Jule Odonaghue to leave the planet. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Victim of a crime. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Birth or Death involving a family member or close friend. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
97 |
Aging Crisis. Owe 20,000 for medical bills. |