Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Karl Ellis's ship is damaged, and Karl Ellis have to hitch-hike Karl Ellis's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Karl Ellis is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Karl Ellis come into conflict with a splinter group Karl Ellis's own religion which maintains Karl Ellis's version is the wrong one. Gain 1 Rivals. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
39 |
Public opinion turns on Karl Ellis. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
49 |
Suffer from a life-threatening illness. |
11 |
49 |
Returned to Believer (Missionary/Humanitarian). |
11 |
52 |
Amnesia. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Returned to Drifter (Wanderer). |
12 |
55 |
Karl Ellis do not know what happened to Karl Ellis. There is a gap in Karl Ellis's memory. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Retired. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
94 |
Good fortune. |
23 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |