Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Mark Hudson's Contacts or Allies betrays Mark Hudson, ending Mark Hudson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
26 |
Birth or Death involving a family member or close friend. |
5 |
28 |
Voluntarily left Scavenger |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
A good deal ensures Mark Hudson is living the high life for a few years. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Mark Hudson faith is shaken. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
38 |
Mark Hudson come into conflict with a splinter group Mark Hudson's own religion which maintains Mark Hudson's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
42 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Returned to Believer (Holy Warrior). |
9 |
45 |
Mark Hudson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired. |
10 |
46 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Victim of a crime. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Amnesia. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
96 |
Victim of a crime. |
23 |
97 |
Aging Crisis. Owe 60,000 for medical bills. |