Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Mathew Galway botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Mathew Galway have no idea what happened to Mathew Galway – they found Mathew Galway's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Mathew Galway survey an alien world. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Mathew Galway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Contact with Government. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 4. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Mathew Galway's Contacts or Allies betrays Mathew Galway, ending Mathew Galway's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Became a Citizen (Colonist). |
12 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Citizen (Colonist). |
13 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Promoted to Citizen (Colonist) rank 1. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Citizen (Colonist). |
14 |
67 |
Mathew Galway gain experience in a technical field as a computer operator or surveyor. |
14 |
67 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Citizen (Colonist). |
15 |
68 |
Mathew Galway's business expands, Mathew Galway's corporation grows, or the colony thrives. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
72 |
Mathew Galway is caught in the periphery of a scandal. |
16 |
72 |
Demoted to Believer (Holy Warrior) rank -1. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Continued as Believer (Holy Warrior). |
17 |
77 |
Mathew Galway faith is shaken. |
17 |
79 |
Promoted to Believer (Holy Warrior) rank 0. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Continued as Believer (Holy Warrior). |
18 |
80 |
Opponents of Mathew Galway's belief system ambush Mathew Galway. |
18 |
80 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
Retired. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
Good fortune. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
89 |
Moved to a new world. |
22 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
22 |
95 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |