Retired Senior Scout Mathew Galway  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 97 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0)111256
Grateful, Compliant
 
Skills
Admin 1
Animals (Handling) 1
Astrogation 0
Athletics 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat 0
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 3
Mechanic 1
Medic 1
Melee (Unarmed) 1
Pilot (Small Craft) 2
Profession (Colonist/Ranching) 1
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 0
Steward 1
Streetwise 4
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout34
Drifter Wanderer 47
Citizen Colonist Settler24
Believer Holy Warrior Hopeful03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jerome Holt Rival 2 2 2 4 Ziadd (M/29)
George Vargas Ally 1 0 1 0 Ne Kraeda ren Kelva (M/83)
Tammy Matson Ally 3 0 1 0 Ziadd (F/45)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Mathew Galway botch an opportunity to gather extra intelligence about them.
1 21 Mathew Galway have no idea what happened to Mathew Galway – they found Mathew Galway's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 A romantic relationship ends badly. Gain a Rival or Enemy.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Continued as Scout (Courier).
3 28 Mathew Galway survey an alien world.
3 30 Forced to continue current assignment.
3 30 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
4 30 Continued as Scout (Courier).
4 31 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 31 Failed to qualify for Corporate (Citizen).
5 31 Became a Drifter (Wanderer).
5 33 Mathew Galway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Failed to qualify for Corporate Agent (Agent).
6 33 Continued as Drifter (Wanderer).
6 37 Promoted to Drifter (Wanderer) rank 1.
7 37 Continued as Drifter (Wanderer).
7 39 Attempted a risky adventure and was wildly successful.
7 41 Promoted to Drifter (Wanderer) rank 2.
8 41 Continued as Drifter (Wanderer).
8 42 Contact with Government.
9 45 Continued as Drifter (Wanderer).
9 49 Promoted to Drifter (Wanderer) rank 3.
10 49 Continued as Drifter (Wanderer).
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 53 Promoted to Drifter (Wanderer) rank 4.
11 53 Continued as Drifter (Wanderer).
11 55 Betrayed by a friend. One of Mathew Galway's Contacts or Allies betrays Mathew Galway, ending Mathew Galway's career. That Contact or Ally becomes a Rival or Enemy.
12 55 Became a Citizen (Colonist).
12 57 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired at age 59.
13 59 Continued as Citizen (Colonist).
13 61 A new romantic starts. Gain an Ally.
13 63 Promoted to Citizen (Colonist) rank 1.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Continued as Citizen (Colonist).
14 67 Mathew Galway gain experience in a technical field as a computer operator or surveyor.
14 67 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 67 Continued as Citizen (Colonist).
15 68 Mathew Galway's business expands, Mathew Galway's corporation grows, or the colony thrives.
15 71 Forced to muster out.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 71 Became a Believer (Holy Warrior) with the new title Hopeful.
16 72 Mathew Galway is caught in the periphery of a scandal.
16 72 Demoted to Believer (Holy Warrior) rank -1.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 75 Continued as Believer (Holy Warrior).
17 77 Mathew Galway faith is shaken.
17 79 Promoted to Believer (Holy Warrior) rank 0.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 79 Continued as Believer (Holy Warrior).
18 80 Opponents of Mathew Galway's belief system ambush Mathew Galway.
18 80 Scarred. Fully recovered. Owe 10,000 for medical bills.
19 80 Aging Crisis. Owe 10,000 for medical bills.
19 80 Retired.
19 81 Betrayal. Convert an Ally into a Rival or Enemy.
20 84 Aging Crisis. Owe 30,000 for medical bills.
20 86 Good fortune.
21 88 Aging Crisis. Owe 40,000 for medical bills.
21 89 Moved to a new world.
22 92 Aging Crisis. Owe 60,000 for medical bills.
22 95 Betrayal. Convert an Ally into a Rival or Enemy.
23 96 Aging Crisis. Owe 40,000 for medical bills.
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