Retired Petty Officer, 2nd class Mattie Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 97 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 4 (-1)111624
Sullen, Wavy hair, Affable
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 1
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Investigate 0
Language 0
Leadership 0
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Worker) 0
Seafarer (Sails) 1
Stealth 2
Steward 1
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Barbarian Warrior25
Agent Intelligence 01
Navy Engineer/Gunner Petty Officer, 2nd class35
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Dustin McLean Enemy 0 1 0 1 Thaggeshi (M/18)
Hattie Forbes Ally 2 0 2 2 Zaris (F/34)
Hattie Forbes is particularly unusual, such as an artificial intelligence or very alien being.
Albina Allen Enemy 0 4 6 2 Sydite (F/19)
Heather Pearson Ally 2 0 4 3 Sydite (F/65)
Grover Nichols Contact 3 1 2 0 Urunishani (M/50)
Grover Nichols has had an unexpected run of good fortune lately.
Minna Flores Contact 0 0 0 4 Luriani (F/31)
Minna Flores is particularly unusual, such as an artificial intelligence or very alien being.
Orlando Daniels Contact 2 1 3 1 Sydite (M/25)
Orlando Daniels's influence is diminished.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Failed to qualify for Cavalry (Army).
2 20 Became a Drifter (Barbarian).
2 24 Find valuable salvage.
3 24 Continued as Drifter (Barbarian).
3 27 Mattie Arthur do not know what happened to Mattie Arthur. There is a gap in Mattie Arthur's memory.
4 27 Became a Agent (Intelligence).
4 29 Mattie Arthur's work ends up coming home with Mattie Arthur, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 29 Returned to Drifter (Barbarian).
5 33 Find valuable salvage.
5 33 Promoted to Drifter (Barbarian) rank 1.
6 33 Continued as Drifter (Barbarian).
6 37 A new romantic starts. Gain an Ally.
6 37 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 37 Continued as Drifter (Barbarian).
7 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 39 Failed to qualify for Artist (Entertainer).
8 39 Submitted to the draft.
8 39 Became a Navy (Engineer/Gunner) with the new title Crewman.
8 41 Vessel participates in a diplomatic mission.
8 43 Attempt at commissioned failed.
9 43 Attempted to change assignments.
9 43 Failed to qualify for Flight (Navy).
9 43 Continued as Navy (Engineer/Gunner).
9 47 Mattie Arthur join a gambling circle on board.
9 47 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Navy (Engineer/Gunner).
10 48 Mattie Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10 51 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Continued as Navy (Engineer/Gunner).
11 55 Abuse Mattie Arthur's position for profit.
11 55 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Continued as Navy (Engineer/Gunner).
12 59 Mattie Arthur is blamed for an accident that causes the death of several crew members. Mattie Arthur's guilt drives Mattie Arthur to excel.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Mattie Arthur is sent to a new community or parish to preach The Word among the poor.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 67 Mattie Arthur is sent to a new community or parish to preach The Word among the poor.
14 67 Forced to muster out.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Retired.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 72 Gained a contact.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 78 Gained a contact.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 82 Gained a contact.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 85 Good fortune.
20 87 Aging Crisis. Owe 10,000 for medical bills.
20 90 Good fortune.
21 91 Aging Crisis. Owe 20,000 for medical bills.
21 93 Betrayal. Convert an Ally into a Rival or Enemy.
22 95 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙