Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Mattie Arthur do not know what happened to Mattie Arthur. There is a gap in Mattie Arthur's memory. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
29 |
Mattie Arthur's work ends up coming home with Mattie Arthur, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
41 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Attempt at commissioned failed. |
9 |
43 |
Attempted to change assignments. |
9 |
43 |
Failed to qualify for Flight (Navy). |
9 |
43 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
Mattie Arthur join a gambling circle on board. |
9 |
47 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Navy (Engineer/Gunner). |
10 |
48 |
Mattie Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
51 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Navy (Engineer/Gunner). |
11 |
55 |
Abuse Mattie Arthur's position for profit. |
11 |
55 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Navy (Engineer/Gunner). |
12 |
59 |
Mattie Arthur is blamed for an accident that causes the death of several crew members. Mattie Arthur's guilt drives Mattie Arthur to excel. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Mattie Arthur is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Mattie Arthur is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |