Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
21 |
Gain Enemy if Merlin Fitzgerald don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Merlin Fitzgerald is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Scout (Courier). |
6 |
33 |
Perform an exemplary service for the scouts. |
7 |
36 |
Continued as Scout (Courier). |
7 |
40 |
Merlin Fitzgerald discover a world, item or information of worth to the Imperium. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
Serve as the courier for an important message from the Imperium. |
8 |
44 |
Promoted to Scout (Courier) rank 2. |
9 |
44 |
Continued as Scout (Courier). |
9 |
45 |
Merlin Fitzgerald's ship is damaged, and Merlin Fitzgerald have to hitch-hike Merlin Fitzgerald's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
45 |
Failed to qualify for Journalist (Entertainer). |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
46 |
Advanced training in a specialist field. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Line/Crew |
11 |
49 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
95 |
Good fortune. |
23 |
97 |
Aging Crisis. Owe 40,000 for medical bills. |