Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Morgan Halpine learn something Morgan Halpine should not have – a corporate secret, a political scandal – which Morgan Halpine can profit from illegally. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Morgan Halpine befriend a superior in the corporation or the colony. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Morgan Halpine's business expands, Morgan Halpine's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Voluntarily left Colonist |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Morgan Halpine's Contacts or Allies betrays Morgan Halpine, ending Morgan Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A notable academic consults with Morgan Halpine about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Morgan Halpine is chosen to represent Morgan Halpine's faith in a vid show or other highly public forum. |
8 |
42 |
Voluntarily left Mainstream Believer |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
Morgan Halpine's ship is damaged, and Morgan Halpine have to hitch-hike Morgan Halpine's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
52 |
Morgan Halpine have no idea what happened to Morgan Halpine – they found Morgan Halpine's ship drifting on the fringes of friendly space. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Accused of a crime. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Amnesia. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
94 |
Victim of a crime. |
22 |
96 |
Aging Crisis. Owe 60,000 for medical bills. |