Retired Settler Morgan Halpine  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 97 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 5 (-1)111535
Optimistic, Promiscuous, Shortness of breath
 
Skills
Animals (Training) 1
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler33
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Scout Explorer 01
Scout Surveyor 02
Retired 011
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Cathrine Goslan Contact 1 2 1 1 Geonee (F/36)
An incident occured.
Yiyal Yulae Heha Enemy 1 6 3 2 Ael Yael (F/19)
Yiyal Yulae Heha gained influence with the character’s assistance.
Pearl Sims Enemy 0 5 1 2 Tezcat (F/92)
Helen Barry Rival 0 1 0 1 Geonee (M/15)
Helen Barry belongs to an unusual cultural or religious group.
Izora Manning Contact 2 0 4 1 Geonee (F/26)
Relationship altered.
Barney George Contact 3 2 1 4 Geonee (M/28)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Spent the college years partying.
1 21 Dropped out of military academy.
2 21 Became a Citizen (Colonist).
2 25 Morgan Halpine learn something Morgan Halpine should not have – a corporate secret, a political scandal – which Morgan Halpine can profit from illegally.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Morgan Halpine befriend a superior in the corporation or the colony.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 32 Morgan Halpine's business expands, Morgan Halpine's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Colonist) rank 3.
5 33 Voluntarily left Colonist
5 33 Failed to qualify for Cavalry (Army).
5 33 Became a Drifter (Scavenger).
5 34 Betrayed by a friend. One of Morgan Halpine's Contacts or Allies betrays Morgan Halpine, ending Morgan Halpine's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 36 A notable academic consults with Morgan Halpine about a publication or documentary he is working on. Gain a Contact in academia.
7 38 Continued as Believer (Mainstream Believer).
7 41 Morgan Halpine is chosen to represent Morgan Halpine's faith in a vid show or other highly public forum.
8 42 Voluntarily left Mainstream Believer
8 42 Became a Scout (Explorer).
8 46 Morgan Halpine's ship is damaged, and Morgan Halpine have to hitch-hike Morgan Halpine's way back across the stars to the nearest scout base.
8 46 Gain 1 Contacts. Gain 2 Enemies.
9 46 Failed to qualify for Merchant Marine (Merchant).
9 46 Submitted to the draft.
9 46 Switched to Scout (Surveyor) with previous rank.
9 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Attempted to change assignments.
10 50 Failed to qualify for Courier (Scout).
10 50 Continued as Scout (Surveyor).
10 52 Morgan Halpine have no idea what happened to Morgan Halpine – they found Morgan Halpine's ship drifting on the fringes of friendly space.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired.
11 56 Gained a contact.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 60 Accused of a crime.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 84 Moved to a new world.
19 84 Aging Crisis. Owe 50,000 for medical bills.
19 88 Good fortune.
20 88 Aging Crisis. Owe 10,000 for medical bills.
20 89 Amnesia.
21 92 Aging Crisis. Owe 60,000 for medical bills.
21 94 Victim of a crime.
22 96 Aging Crisis. Owe 60,000 for medical bills.
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