Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Okey Mcabe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Okey Mcabe botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Okey Mcabe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Okey Mcabe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Okey Mcabe fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Okey Mcabe's time in the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Okey Mcabe's scout ship. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Became a Merchant (Broker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Okey Mcabe is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Imperial trade restrictions force Okey Mcabe out of business. |
10 |
49 |
Became a Rogue (Thief). |
10 |
52 |
A crime lord considers Okey Mcabe his protégé. |
10 |
53 |
Promoted to Rogue (Thief) rank 1. |
11 |
53 |
Continued as Rogue (Thief). |
11 |
57 |
Involved in a feud with a rival criminal organization. |
11 |
57 |
Scarred. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Rogue (Thief). |
12 |
60 |
Involved in the planning of an impressive heist. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Okey Mcabe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Okey Mcabe is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Okey Mcabe refuse to secretly provide religious rites for a dying leader or noble, because they do not share Okey Mcabe's faith. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
93 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
96 |
Severely injured. Owe 10,000 for medical bills. |
22 |
97 |
Aging Crisis. Owe 20,000 for medical bills. |