Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Oscar Jemmy went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Drafted into Merchant Marine |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Oscar Jemmy is living the high life for a few years. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A series of bad deals and decisions force Oscar Jemmy into bankruptcy. Oscar Jemmy salvages what Oscar Jemmy can. |
10 |
52 |
Became a Citizen (Colonist). |
10 |
53 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Switched to Drifter (Scavenger). |
11 |
57 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Voluntarily left Mainstream Believer |
13 |
61 |
Retired. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Find an Alien Artifact. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Amnesia. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
95 |
Moved to a new world. |
22 |
97 |
Aging Crisis. Owe 40,000 for medical bills. |