Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Parker Pearson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
27 |
The warden takes an interest in Parker Pearson's case. |
3 |
28 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
28 |
Paroled from prison. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Someone more charismatic but less devout than Parker Pearson has become Parker Pearson's superior. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Someone more charismatic but less devout than Parker Pearson has become Parker Pearson's superior. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A notable academic consults with Parker Pearson about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Parker Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Parker Pearson refused an offer of inducements to betray Parker Pearson's faith. Gain 3 enemies. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Parker Pearson is chosen to represent Parker Pearson's faith in a vid show or other highly public forum. |
10 |
55 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
11 |
55 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
61 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Severely injured. Owe 25,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |