Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A crime lord considers Rex Stevens his protégé. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Rex Stevens don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Worker). |
6 |
41 |
Rex Stevens's business expands, Rex Stevens's corporation grows, or the colony thrives. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Rex Stevens is rewarded for Rex Stevens's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Rex Stevens is rewarded for Rex Stevens's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
54 |
Rex Stevens learn something Rex Stevens should not have – a corporate secret, a political scandal – which Rex Stevens can profit from illegally. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
57 |
Rex Stevens come into conflict with a splinter group Rex Stevens's own religion which maintains Rex Stevens's version is the wrong one. Gain 1 Rivals. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired. |
11 |
61 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
93 |
Find an Alien Artifact. |
20 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
97 |
Aging Crisis. Owe 30,000 for medical bills. |