Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Rodney Soto's job. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
30 |
Rodney Soto foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Commanding officer takes an interest in Rodney Soto's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Good fortune |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Victim of a crime |
7 |
43 |
Graduated with honors. |
8 |
43 |
Became a Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
A sudden war destroys Rodney Soto's trade routes and contacts, forcing Rodney Soto to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Became a Citizen (Colonist). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Failed to qualify for Explorer (Scout). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
50 |
Rodney Soto is ordered to take part in a black ops mission that goes against Rodney Soto's conscience. Gain the lone survivor as an Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Good fortune. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |