Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes disastrously wrong due to Ryan Dickman's commander’s error or incompetence, but Ryan Dickman survive. |
1 |
21 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Injured |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
27 |
Ryan Dickman is ordered to take part in a black ops mission that goes against Ryan Dickman's conscience. Gain the lone survivor as an Enemy. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
During a battle, defeat or victory depends on Ryan Dickman's actions. The ship suffers severe damage and Ryan Dickman is blamed for the disaster. Ryan Dickman is court - martialled and discharged. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
35 |
Good fortune |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Line/Crew (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Ryan Dickman join a gambling circle on board. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Ryan Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Vessel participates in a diplomatic mission. |
9 |
49 |
Gain a contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Ryan Dickman do not know what happened to Ryan Dickman. There is a gap in Ryan Dickman's memory. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Opponents of Ryan Dickman's belief system ambush Ryan Dickman. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
Moved to a new world. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
96 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
96 |
Aging Crisis. Owe 60,000 for medical bills. |