Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Sean Sim refused an offer of inducements to betray Sean Sim's faith. Gain 2 enemies. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Sean Sim secretly provide religious rites for a dying leader or noble, although they do not share Sean Sim's faith. Gain an Ally in the family and a Rival who disagrees with Sean Sim's choice. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Opponents of Sean Sim's belief system ambush Sean Sim. |
5 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
36 |
Entangled in a bureaucratic or legal morass that distracts Sean Sim from Sean Sim's work. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
42 |
A disaster leaves several injured, and others blame Sean Sim, forcing Sean Sim to leave Sean Sim's career. Gain a Rival. |
7 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Hard times caused by a lack of interstellar trade costs Sean Sim's job. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Graduated. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
A sudden war destroys Sean Sim's trade routes and contacts, forcing Sean Sim to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
96 |
Victim of a crime. |
22 |
97 |
Aging Crisis. Owe 50,000 for medical bills. |