Retired Team Leader Stewart Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 97 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 7 (0)111727
Efficient, Forgiving
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Carouse 1
Drive 0
Electronics 0
Engineer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Army Support Private01
Drifter Wanderer 12
Prisoner Thug 12
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader23
Retired 09
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Claudine Hogan Contact 0 3 1 0 Ziadd (F/86)
Very bad falling out.
Vinnie Burns Contact 0 6 0 3 Swanfeh (F/23)
Very bad falling out.
Mathias Morales Contact 2 2 0 0 Vanejenese (M/57)
Arthur Austin Contact 6 1 3 3 Hanen (M/30)
reconciliation.
Gust Reed Contact 1 1 2 3 Ziadd (M/36)
Gust Reed gains in power and influence.
Addison Fabble Contact 2 1 0 6 Ziadd (M/61)
Alyssa Damyon Enemy 0 2 5 2 Murrissi (F/69)
Alyssa Damyon gains in power and influence.
Johnie Fisher Enemy 0 5 4 3 Zaris (F/62)
Wong Gillis Ally 4 0 0 0 Halka (M/13)
Clem Fitzsimons Enemy 0 3 2 0 Darrian, Imperium (M/31)
Maud Hopkins Ally 5 0 1 6 Ziadd (F/51)
Ezra McLusky Ally 2 0 2 3 Tapazmal (M/46)
Ezra McLusky belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Stewart Gregory's ship is damaged, and Stewart Gregory have to hitch-hike Stewart Gregory's way back across the stars to the nearest scout base.
1 21 Gain 6 Contacts. Gain 2 Enemies.
2 21 Failed to qualify for Pirate (Rogue).
2 21 Submitted to the draft.
2 21 Became a Army (Army Support) with the new title Private.
2 23 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
3 23 Failed to qualify for Corporate Agent (Agent).
3 23 Became a Drifter (Wanderer).
3 25 Find valuable salvage.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 30 Attempted a risky adventure and was sent to prison.
5 31 Became a Prisoner (Thug).
5 32 Disgraced. Word of Stewart Gregory's criminal past reaches Stewart Gregory's homeworld.
6 35 Continued as Prisoner (Thug).
6 36 Good Behaviour.
6 39 Promoted to Prisoner (Thug) rank 1.
6 39 Paroled from prison.
7 39 Entered Merchant Academy with the Shipboard curriculum.
7 42 War breaks out, triggering a mandatory draft.
7 42 Fled from the draft.
7 42 Dropped out of the merchant academy.
8 42 Switched to Drifter (Scavenger).
8 46 Betrayed by a friend. One of Stewart Gregory's Contacts or Allies betrays Stewart Gregory, ending Stewart Gregory's career. That Contact or Ally becomes a Rival or Enemy.
9 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Gained a contact.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Believer (Missionary/Humanitarian).
10 52 Lost eye or limb. Owe 5,000 for medical bills.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Believer (Missionary/Humanitarian).
11 58 Stewart Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired.
12 61 Victim of a crime.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 66 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 72 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 78 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 82 Aging Crisis. Owe 60,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 86 Aging Crisis. Owe 10,000 for medical bills.
19 87 Moved to a new world.
20 90 Aging Crisis. Owe 20,000 for medical bills.
20 92 Betrayal. Convert an Ally into a Rival or Enemy.
21 94 Aging Crisis. Owe 20,000 for medical bills.
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