Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Travis Morrison out of business. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Travis Morrison join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Travis Morrison foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Refuse to abuse Travis Morrison's position for profit. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Refuse to abuse Travis Morrison's position for profit. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Special assignment or duty on board ship. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Flight (Navy). |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Travis Morrison join a gambling circle on board. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scout (Courier). |
9 |
49 |
Gained a contact. |
10 |
52 |
Continued as Scout (Courier). |
10 |
53 |
Travis Morrison have no idea what happened to Travis Morrison – they found Travis Morrison's ship drifting on the fringes of friendly space. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Travis Morrison spend a great deal of time on the fringes of Charted Space. |
11 |
60 |
Gain a contact in an alien race. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
Travis Morrison's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Spend time with an alien race. Gain a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Victim of a crime. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
95 |
Moved to a new world. |
21 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |