Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Troy Green botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Troy Green's scout ship is one of the first on the scene to rescue the survivors of a disaster but Troy Green fail to help. Gain an Enemy. |
2 |
26 |
Troy Green's ship is damaged, and Troy Green have to hitch-hike Troy Green's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Troy Green's ship is damaged, and Troy Green have to hitch-hike Troy Green's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Troy Green's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Troy Green into bankruptcy. Troy Green salvages what Troy Green can. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Opponents of Troy Green's belief system ambush Troy Green. |
6 |
34 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
34 |
Became a Entertainer (Artist). |
7 |
37 |
Troy Green is forced out because of censorship or controversy. What truth did Troy Green get too close to? |
8 |
37 |
Switched to Merchant (Broker). |
8 |
39 |
Given advanced training in a specialist field |
9 |
41 |
Continued as Merchant (Broker). |
9 |
45 |
Risk Troy Green's fortune on a possibility lucrative deal and win. |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
46 |
Moved to a new world. |
10 |
49 |
Promoted to Merchant (Broker) rank 2. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Broker |
11 |
49 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
92 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
96 |
Victim of a crime. |
23 |
97 |
Aging Crisis. Owe 30,000 for medical bills. |