Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Wilbur Graham far from home. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
22 |
Win a prestigious prize for Wilbur Graham's work. |
2 |
23 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Continued as Scholar (Field Researcher). |
3 |
27 |
Agreed to perform research that goes against Wilbur Graham's conscience. Gain 1 Enemies. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
28 |
Make a breakthrough in Wilbur Graham's field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
An expedition or voyage goes wrong, leaving Wilbur Graham stranded in the wilderness. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
36 |
Gain Enemy if Wilbur Graham don't already have one. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Wilbur Graham's Contacts or Allies betrays Wilbur Graham, ending Wilbur Graham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Wilbur Graham come into conflict with a splinter group Wilbur Graham's own religion which maintains Wilbur Graham's version is the wrong one. Gain 2 Rivals. |
9 |
42 |
Retired. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |